The backhand flick (banana flick) is a short-ball attacking stroke that contacts a short backspin or no-spin ball over the table with a brushing wrist motion, producing 3,500-5,000 RPM topspin with optional sidespin to create a curved trajectory. The stroke executes inside the table area, with the racket moving from low to high through a 30-50 cm arc and a wrist snap at contact. Modern professional players including Fan Zhendong, Wang Chuqin, and Lin Yun-Ju built short-game tactics around the banana flick, converting defensive short returns into attacking opportunities. The stroke is one of the highest-leverage short-game weapons in modern table tennis. The full short-game stroke catalog is in the strokes overview.
What Is the Backhand Flick in Table Tennis?
The backhand flick is a backhand stroke executed inside the table area against short balls (balls that bounce twice if not taken on the first bounce). The racket starts low and slightly behind the ball, then accelerates upward and forward through contact, with the wrist snapping at the moment of impact to add spin. Contact occurs at the top of the bounce or slightly after, producing topspin that lifts the ball over the net with a dipping arc.
Three stroke phases define the flick:
Setup. Step in toward the table, wrist relaxed, racket held below the contact height of the ball. The non-playing arm tucks against the body to keep balance compact.
Acceleration. The forearm rotates around the elbow with the wrist held slightly back. Stroke length is short, typically 30-50 cm from start to contact.
Contact and follow-through. The wrist snaps forward and slightly upward at contact, brushing the ball with a closed racket angle (15-30 degrees forward). The follow-through extends 20-30 cm past contact before the racket recovers to a neutral ready position.
Banana Flick Versus Standard Backhand Flick
The banana flick adds sidespin through racket angle and stroke direction. A standard backhand flick brushes upward through the ball with a forward-aligned racket. The banana flick contacts the ball with the racket angled to one side and the stroke direction angled across the ball, imparting both topspin and sidespin. The combined spin creates a curved trajectory: the ball leaves the racket on one path and curves to a different landing point.
The curve forces the opponent to track a non-linear ball path. Even opponents who anticipate the flick must adjust racket position late, often producing weak returns that the flicker can attack on the third ball. The chiquita stroke is the European-school name for the banana flick variant with heavy sidespin.
When to Use the Backhand Flick
Use the flick against 4 ball types:
- Short no-spin serves. The flick converts a serve into an attacking return with minimal lift required.
- Short backspin serves and pushes. The flick lifts the backspin with topspin output, neutralizing the spin and forcing the opponent to defend.
- Short sidespin serves. The banana flick variant matches sidespin against sidespin, producing a heavy, curving return.
- Short topspin or no-spin serves to the backhand. The flick attacks any short ball that bounces inside the playing area, regardless of incoming spin direction.
The flick is not the right stroke against long topspin serves (loop instead) or long backspin pushes (open with a backhand or forehand loop). The forehand loop covers attacking strokes for long balls.
Equipment Pairing for the Backhand Flick
The flick depends on rubber grip during the contact moment. Tensor rubbers at 36-45 degrees ESN with high topsheet friction work best: Butterfly Tenergy 05, Dignics 05, Andro Rasanter R45. Soft sponges (37-40 degrees) generate more spin at lower stroke speed, which suits players still developing flick mechanics. Hard sponges (45-50 degrees) suit advanced players who generate stroke speed through arm acceleration. The best table tennis rubbers guide ranks rubbers by playing style.
How to Develop the Backhand Flick
Three drill progressions develop the flick:
Stage 1: Static placement drill. Partner pushes short backspin to the same spot. Player flicks 30 consecutive balls without missing. Builds basic stroke mechanics.
Stage 2: Random placement drill. Partner pushes short backspin to varied spots in the backhand half. Player flicks each ball, adjusting footwork to position. Builds positioning and stroke-under-pressure.
Stage 3: Service-receive integration. Partner serves short backspin or no-spin. Player receives with a flick on every short serve. Builds match-context flick decision-making.
Most players reach functional flick consistency in 6-12 weeks of structured practice, 3 sessions per week with 100+ flick repetitions per session.